OceanState
From UWSim
This XML block is one of the main blocks available when Configuring and creating scenes, is used for configuring the ocean parameters. Allowing to configure from a calm blue ocean to a choppy one with big waves. This is done through osgOcean [1].
XML syntax
Every tag in this section is optional, so if it's not filled default values will be applied. The parameters that can be configured are:
- windx,windy: X and Y wind force.
- windSpeed: Wind speed. Will affect to the amount and height of waves.
- depth: Sets the ocean's meters height.
- reflectionDamping: Amount of water reflexed light.
- waveScale: This parameter decides the wave height, 1e-7 is a reasonable value.
- isNotChoppy: Set the waves to be choppy.
- choppyFactor: How choppy the waves are.
- crestFoamHeight: How high the waves need to be before foam forms on the crest.
- oceanSurfaceHeight: Z position of the ocean surface in world coordinates.
- fog: Determines underwater visibility.
- density: Underwater fog density, modifies particle number and visibility.
- color: Underwater fog color (RGB parameters).
- color: Set the water color (RGB parameters).
- attenuation: Changes underwater light behaviour.