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		<title>StructuredLightProjector - Revision history</title>
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		<updated>2026-07-14T19:43:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.irs.uji.es/uwsim/wiki/index.php?title=StructuredLightProjector&amp;diff=21&amp;oldid=prev</id>
		<title>Japerez: Created page with &quot;Structured light projector devices provided a flexible way of simulating laser projectors and lights in  and underwater vehicle. The only requirement is a texture file whi...&quot;</title>
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				<updated>2017-01-11T11:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Structured light projector devices provided a flexible way of simulating laser projectors and lights in  and underwater &lt;a href=&quot;/uwsim/wiki/index.php?title=Vehicle&quot; title=&quot;Vehicle&quot;&gt;vehicle&lt;/a&gt;. The only requirement is a texture file whi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Structured light projector devices provided a flexible way of simulating laser projectors and lights in  and underwater [[vehicle]]. The only requirement is a texture file which will be projected, in the case of laser projector, the pattern of the laser and in the case of lights a white texture that simulates the scattering. Black colors in the image will be treated as &amp;quot;no projection&amp;quot;. This device is used in cirs_sls.xml scene.&lt;br /&gt;
&lt;br /&gt;
== XML syntax ==&lt;br /&gt;
&lt;br /&gt;
In order to add a structured light projector the following tags are required: name, relativeTo, fov and image_name.&lt;br /&gt;
&lt;br /&gt;
* '''name:''' This parameters sets the device name that will identify it.&lt;br /&gt;
* '''relativeTo:''' The name of the vehicle's link where the device is attached.&lt;br /&gt;
* '''fov:''' Field of view (y axis).&lt;br /&gt;
* '''image_name:''' This tag sets the name of the texture file that will be projected in the scene.&lt;br /&gt;
* '''laser:''' Changes the light mode from laser (does not attenuate with distance, and does not mix color with the object where it is projected), to light.&lt;br /&gt;
* '''position:''' Initial position of the device with respect to the vehicle's link.&lt;br /&gt;
* '''orientation:''' Initial rotation of the device with respect to the vehicle's link, stated in RPY.&lt;/div&gt;</summary>
		<author><name>Japerez</name></author>	</entry>

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